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Challenges

Adding unpredictible elements to a scene

July 24, 2015 | Filed under: Challenges, Writing

A particular exercise I sometimes do when I’m writing is to add an unpredictable element to a scene. What I mean by that is I introduce an element such as a card game and instead of going about a cliche set of expected outcomes I establish a basic goal the …

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Writer, Animator, Game Dev, and Internet Nomad

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zecona zecona @zecona ·
17 Apr

This week for Lost Echo's, Mostly focused on updating Wwise, testing geometry on the station, and expanding the footstep handling across dreamscapes.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
11 Apr

Want the full details on the new moth pathing system and reflection graphics options? I just posted Devlog Preview 48 on covering the whole process:https://zecona.itch.io/lost-echos/devlog/1486151/lost-echos-preview-48-implementing-branching-paths
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
10 Apr

This week on Lost Echo, I wrapped up the pathing system! Moths can now enter/exit rooms and actively seek lit ones when theirs goes dark.
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
4 Apr

Lost Echo's - Preview 47 - Lost Echos #indiegames via @zecona

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