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You are here: Home › Challenges › Adding unpredictible elements to a scene

Adding unpredictible elements to a scene

July 24, 2015 | Filed under: Challenges, Writing

A particular exercise I sometimes do when I’m writing is to add an unpredictable element to a scene. What I mean by that is I introduce an element such as a card game and instead of going about a cliche set of expected outcomes I establish a basic goal the characters are trying to achieve, then actually play through the card game in real time while writing about the events as the cards are dealt to each characters, how each character reacts to the card, and how they adjust their strategy to achieve their individual goals.

It’s actually a very interesting prompt to play with, not only because it adds a layer of complexity to the scene, but it forces me to really analyze the ways my characters are forced to handle the situation as each card is dealt. In Spirit Tamer my go to games are either Black Jack or Poker, but I even tried inventing a game the three main characters attempted to play at one point.

Granted, in the end sometimes the scene’s doesn’t work out, and I’m forced to scrap the work I put into it. That doesn’t remove your personal experience with the characters, and what you learned about them. And for the few scene’s that make it through, it makes them just as unique in the end.

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Written by J. B. Medlin

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zecona
zecona

zecona

Verified account @zecona ·
29 Aug

This week for Lost Echo's, I got a bit distracted with a few ideas, so took a step back to fill in smaller details like this bookshelf in the comms room.

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zecona

zecona

Verified account @zecona ·
14 Aug

This week for Lost Echo's, finished up getting in and out of the Diagnostic machine. Here you can see the animations for sitting in, and how the machine acts after the player returns to the main game.

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zecona

Verified account @zecona ·
7 Aug

This week for Lost Echo's, finished up the interaction logic for the diagnostics machine, and worked on [redacted]

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zecona

zecona

Verified account @zecona ·
31 Jul

This week for Lost Echo's, finished up the diagnostics machine, and experimented with the lighting. Next week I'll probably finish up the interaction logic, and hooking that up into the animations.

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