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April 2026

Lost Echo's Preview 49

Lost Echo’s Preview 49 – Wwise Updates & Dreamscape Audio

April 17, 2026 | Filed under: Game Dev, Lost Echos

This week for Lost Echo’s, I focused on updating Wwise, testing geometry on the station, and expanding the footstep handling across dreamscapes.

Preview 48 image showing moths flying out of a dark room

Lost Echo’s Preview 48 – Implementing Branching Paths

April 10, 2026 | Filed under: Game Dev, Lost Echos

This Weeks Lost Echo’s Preview, I wrapped up the pathing system! Moths can now enter/exit rooms and actively seek lit ones when theirs goes dark.

Lost Echo’s Preview 47 – Moths reacting to lights

April 3, 2026 | Filed under: Game Dev, Lost Echos

Expanded moth pathing, improved room power and door logic, and added new behavior so moths react dynamically to lights and the player’s flashlight.

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  • Lost Echo’s Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 – Implementing Branching Paths
  • Lost Echo’s Preview 47 – Moths reacting to lights
  • Lost Echo’s Preview 46 – Hybrid Moth Pathing System
  • Lost Echo’s Preview 45 – Expanding the Console

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zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
17 Apr

This week for Lost Echo's, Mostly focused on updating Wwise, testing geometry on the station, and expanding the footstep handling across dreamscapes.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
11 Apr

Want the full details on the new moth pathing system and reflection graphics options? I just posted Devlog Preview 48 on covering the whole process:https://zecona.itch.io/lost-echos/devlog/1486151/lost-echos-preview-48-implementing-branching-paths
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
10 Apr

This week on Lost Echo, I wrapped up the pathing system! Moths can now enter/exit rooms and actively seek lit ones when theirs goes dark.
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
4 Apr

Lost Echo's - Preview 47 - Lost Echos #indiegames via @zecona

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