Silicon Abyss
Documenting the application of art through technology.
Silicon Abyss
Navigation
  • Home
  • About Me
    • Twitter
    • Youtube
    • Tumblr
  • Books
    • The War Devil
  • Writing
    • Challenges
  • Animation
    • Spirit Tamer
    • Mico
  • Game Dev
    • General Development
    • Lost Echos
    • Frantic
You are here: Home › Animation › Mico
Currently browsing category

Mico

Thoughts on ‘Chasm’

July 17, 2015 | Filed under: Animation, Mico

‘Chasm’ was an animation project I spent about three months developing. The overall project was to plan out a more longer animation compared to my previous animations and to see how long it would take. And while end results was successful, and while I was happy at the work I …

Mico: Chasm

July 10, 2015 | Filed under: Animation, Mico

Final product of ‘Chasm’

Newsletter

Sign up for our mailing list.

Recent Posts

  • Lost Echo’s Preview 51 – Designing the Diagnostics Machine
  • Lost Echo’s Preview 50 – Designing the Experiment Room
  • Lost Echo’s Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 – Implementing Branching Paths
  • Lost Echo’s Preview 47 – Moths reacting to lights

Archives

  • August 2026 (1)
  • July 2026 (1)
  • April 2026 (3)
  • March 2026 (3)
  • October 2025 (1)
  • August 2025 (1)
  • October 2024 (1)
  • January 2021 (1)
  • October 2020 (2)
  • July 2015 (4)

zecona Verified account Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona

zecona

Verified account @zecona ·
29 Aug

This week for Lost Echo's, I got a bit distracted with a few ideas, so took a step back to fill in smaller details like this bookshelf in the comms room.

#indiegame #indiedev #gamedev

Reply on Twitter 2093685106686988558 Retweet on Twitter 2093685106686988558 Like on Twitter 2093685106686988558 5 X 2093685106686988558
zecona

zecona

Verified account @zecona ·
14 Aug

This week for Lost Echo's, finished up getting in and out of the Diagnostic machine. Here you can see the animations for sitting in, and how the machine acts after the player returns to the main game.

#indiegame #indiedev #gamedev

Reply on Twitter 2088370080153280849 Retweet on Twitter 2088370080153280849 Like on Twitter 2088370080153280849 10 X 2088370080153280849
zecona

zecona

Verified account @zecona ·
7 Aug

This week for Lost Echo's, finished up the interaction logic for the diagnostics machine, and worked on [redacted]

#indiegame #indiedev #gamedev

Reply on Twitter 2085848466039984431 Retweet on Twitter 2085848466039984431 Like on Twitter 2085848466039984431 4 X 2085848466039984431
zecona

zecona

Verified account @zecona ·
31 Jul

This week for Lost Echo's, finished up the diagnostics machine, and experimented with the lighting. Next week I'll probably finish up the interaction logic, and hooking that up into the animations.

#indiegame #indiedev #gamedev

Reply on Twitter 2083296645018501154 Retweet on Twitter 2083296645018501154 Like on Twitter 2083296645018501154 6 X 2083296645018501154

Goodreads

Top Posts & Pages

  • Lost Echo's Preview 51 - Designing the Diagnostics Machine
  • Lost Echo's Preview 50 - Designing the Experiment Room
  • Contact
  • Lost Echo's Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 - Implementing Branching Paths
  • Lost Echo's Preview 47 - Moths reacting to lights
  • Lost Echo's Preview 46 - Hybrid Moth Pathing System
  • Lost Echo's Preview 45 - Expanding the Console
  • Privacy Policy
  • Lost Echo's Preview 44 - The Sugar Dynasties

Login

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
  • http://www.youtube.com/@ZeconaX
  • Facebook
  • X
  • Goodreads
  • Mail
Privacy Policy
Contact

© 2026 Silicon Abyss

Powered by Esplanade Theme and WordPress