Silicon Abyss
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Contact

Thank you for visiting Silicon Abyss. If you’d like to reach out about my writing, game development work, animation projects, or anything related to the Spirit Tamer universe, this page is the best place to start.


Get in Touch

For general inquiries, collaboration requests, or questions about my work, you can contact me directly at:

Email: jonathan.medlin@siliconabyss.com

I try to respond within a few days. If I’m deep in development or writing, replies may take a little longer.


What You Can Contact Me About

  • Book or story inquiries
  • Game development questions
  • Collaboration or interview requests
  • Commission inquiries (tools, animation, or technical work)
  • Media or press
  • General questions or feedback

Social Links

You can also find me and follow my work here:

  • YouTube: Updates, devlogs, and behind-the-scenes content
  • Twitter: Project updates and thoughts
  • itch.io: Game project information and downloads

Privacy

Your contact information will only be used to respond to your message. I do not share or store personal information beyond what is necessary to reply. For more details, please see the Privacy Policy.


If you’d like to reach out, collaborate, or just say hello, I’d love to hear from you.

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Recent Posts

  • Lost Echo’s Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 – Implementing Branching Paths
  • Lost Echo’s Preview 47 – Moths reacting to lights
  • Lost Echo’s Preview 46 – Hybrid Moth Pathing System
  • Lost Echo’s Preview 45 – Expanding the Console

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zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
17 Apr

This week for Lost Echo's, Mostly focused on updating Wwise, testing geometry on the station, and expanding the footstep handling across dreamscapes.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
11 Apr

Want the full details on the new moth pathing system and reflection graphics options? I just posted Devlog Preview 48 on covering the whole process:https://zecona.itch.io/lost-echos/devlog/1486151/lost-echos-preview-48-implementing-branching-paths
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
10 Apr

This week on Lost Echo, I wrapped up the pathing system! Moths can now enter/exit rooms and actively seek lit ones when theirs goes dark.
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
4 Apr

Lost Echo's - Preview 47 - Lost Echos #indiegames via @zecona

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  • Contact
  • Lost Echo's Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 - Implementing Branching Paths
  • Lost Echo's Preview 47 - Moths reacting to lights
  • Lost Echo's Preview 46 - Hybrid Moth Pathing System
  • Lost Echo's Preview 45 - Expanding the Console
  • Privacy Policy
  • Lost Echo's Preview 44 - The Sugar Dynasties
  • Lost Echo's Devlog #2: August Updates
  • Lost Echo's Devlog #1: - First Dev Log

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