Silicon Abyss
Documenting the application of art through technology.
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Contact

Thank you for visiting Silicon Abyss. If you’d like to reach out about my writing, game development work, animation projects, or anything related to the Spirit Tamer universe, this page is the best place to start.


Get in Touch

For general inquiries, collaboration requests, or questions about my work, you can contact me directly at:

Email: jonathan.medlin@siliconabyss.com

I try to respond within a few days. If I’m deep in development or writing, replies may take a little longer.


What You Can Contact Me About

  • Book or story inquiries
  • Game development questions
  • Collaboration or interview requests
  • Commission inquiries (tools, animation, or technical work)
  • Media or press
  • General questions or feedback

Social Links

You can also find me and follow my work here:

  • YouTube: Updates, devlogs, and behind-the-scenes content
  • Twitter: Project updates and thoughts
  • itch.io: Game project information and downloads

Privacy

Your contact information will only be used to respond to your message. I do not share or store personal information beyond what is necessary to reply. For more details, please see the Privacy Policy.


If you’d like to reach out, collaborate, or just say hello, I’d love to hear from you.

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Recent Posts

  • Lost Echo’s Preview 51 – Designing the Diagnostics Machine
  • Lost Echo’s Preview 50 – Designing the Experiment Room
  • Lost Echo’s Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 – Implementing Branching Paths
  • Lost Echo’s Preview 47 – Moths reacting to lights

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zecona Verified account Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona

zecona

Verified account @zecona ·
4 Sep

This week for Lost Echo's, started refactoring the Dog to use the pathing system I made with the moths.

#indiegame #indiedev #gamedev

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zecona

zecona

Verified account @zecona ·
29 Aug

This week for Lost Echo's, I got a bit distracted with a few ideas, so took a step back to fill in smaller details like this bookshelf in the comms room.

#indiegame #indiedev #gamedev

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zecona

zecona

Verified account @zecona ·
14 Aug

This week for Lost Echo's, finished up getting in and out of the Diagnostic machine. Here you can see the animations for sitting in, and how the machine acts after the player returns to the main game.

#indiegame #indiedev #gamedev

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zecona

zecona

Verified account @zecona ·
7 Aug

This week for Lost Echo's, finished up the interaction logic for the diagnostics machine, and worked on [redacted]

#indiegame #indiedev #gamedev

Reply on Twitter 2085848466039984431 Retweet on Twitter 2085848466039984431 Like on Twitter 2085848466039984431 4 X 2085848466039984431

Goodreads

Top Posts & Pages

  • Lost Echo's Preview 51 - Designing the Diagnostics Machine
  • Lost Echo's Preview 50 - Designing the Experiment Room
  • Contact
  • Lost Echo's Preview 49 – Wwise Updates & Dreamscape Audio
  • Lost Echo’s Preview 48 - Implementing Branching Paths
  • Lost Echo's Preview 47 - Moths reacting to lights
  • Lost Echo's Preview 46 - Hybrid Moth Pathing System
  • Lost Echo's Preview 45 - Expanding the Console
  • Privacy Policy
  • Lost Echo's Preview 44 - The Sugar Dynasties

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