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Lost Echo’s Preview 45 – Expanding the Console

March 20, 2026 | Filed under: Game Dev, Lost Echos

Expanded the game console with physical canister swapping, added lives and soft‑reset systems, and introduced new enemies in Sugar Dynasties.

Lost Echo’s Preview 44 – The Sugar Dynasties

March 13, 2026 | Filed under: Game Dev, Lost Echos

For the second week of March, I continued working on adding games for the game system. This time for the Sugar Dynasties.

Devlog #2: August Updates for Lost Echo’s

October 3, 2025 | Filed under: Game Dev, Lost Echos

Aug 2025 sci-fi horror game devlog: new wolf animations, AI upgrades, combat, & Forest Dreamscape. Watch the video & follow the indie game dev journey!

Devlog #1: Lost Echoes – First Dev Log

August 24, 2025 | Filed under: Game Dev, Lost Echos

Discover the latest Lost Echoes devlog! Explore new AI behaviors and survival mechanics in this sci-fi horror game. Watch the video on The Silicon Abyss!

Inspirations for The War Devil

October 16, 2024 | Filed under: Writing

With the first book of the Spirit Tamer series out on Amazon, I reflect on how it got to this point and how it relates to other books.

Developing a puzzle game over a weekend

January 8, 2021 | Filed under: Game Dev, General Development

Back in mid-July I set out to make a quick game in Unity. I didn’t have any sort of plan, other than to try to learn the basic’s for the engine, and develop a simple game. I consider a basic game to have Win/Lose Conditions at the very least. With …

Animation Diary: Fusion Battery

October 23, 2020 | Filed under: Animation, Spirit Tamer

NOTE: This post was originally written October 2015. Originally I was holding onto it while I continued with the larger project, but I have since refined the focus of that project to where this scene has been cut. Posting this now for posterity. I’ve been working steadily towards making an …

Something Old. Something New.

October 16, 2020 | Filed under: Blog

It’s been over five years since I last updated this website. I think it would be an understatement to say a lot has happened between then and now. When I first started this blog, I only wanted to focus solely on the process of animating, game development, and the creative …

Thoughts on Paprika

July 31, 2015 | Filed under: Reading Corner

Just a heads up, this post will probably have spoilers, so if you plan on reading the book or watching the movie then go ahead and check those out first. I’m just sharing my thoughts after finishing both. So I watched the movie Paprika and instantly fell in love with …

Adding unpredictible elements to a scene

July 24, 2015 | Filed under: Challenges, Writing

A particular exercise I sometimes do when I’m writing is to add an unpredictable element to a scene. What I mean by that is I introduce an element such as a card game and instead of going about a cliche set of expected outcomes I establish a basic goal the …

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  • Lost Echo’s Preview 45 – Expanding the Console
  • Lost Echo’s Preview 44 – The Sugar Dynasties
  • Devlog #2: August Updates for Lost Echo’s
  • Devlog #1: Lost Echoes – First Dev Log
  • Inspirations for The War Devil

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zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
21h

This week for Lost Echo’s, I added in the mechanics for swapping out the game cannisters physically in the main game. I also added in frame work for lives, soft resets on death, and added in additional enemies in Sugar Dynasties.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
13 Mar

This week for Lost Echo's, I focused on expanding the game system by adding in the framework to swap games, and started designing a game based off of the Sugar Dynasties.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
6 Mar

This week for Lost echo's, I mostly finished up the rec room, and started designing games for the console.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
27 Feb

This week of Lost Echo's, I finished up the stations bathroom. I added in a working shower, along with a medical box that will provide a one time heal.

#indiegame #indiedev #gamedev

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