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Lost Echo’s Preview 47 – Moths reacting to lights

April 3, 2026 | Filed under: Game Dev, Lost Echos

Expanded moth pathing, improved room power and door logic, and added new behavior so moths react dynamically to lights and the player’s flashlight.

Lost Echo’s Preview 46 – Hybrid Moth Pathing System

March 27, 2026 | Filed under: Game Dev, Lost Echos

For this weeks preview for Lost Echo’s, I started making a ‘dynamic’ pathing system that’ll work with the stations shape.

Lost Echo’s Preview 45 – Expanding the Console

March 20, 2026 | Filed under: Game Dev, Lost Echos

This week for Lost Echo’s, I added in physical swapping game canister, added lives and soft‑reset systems, and introduced new enemies in Sugar Dynasties.

Lost Echo’s Preview 44 – The Sugar Dynasties

March 13, 2026 | Filed under: Game Dev, Lost Echos

For the second week of March for Lost Echo’s, I continued working on adding games for the game system. This time for the Sugar Dynasties.

Lost Echo’s Devlog #2: August Updates

October 3, 2025 | Filed under: Game Dev, Lost Echos

Aug 2025 sci-fi horror game devlog Lost Echo’s: new animations, AI upgrades, combat, & Forest Dreamscape. Watch the video & follow the indie game dev journey!

Lost Echo’s Devlog #1: – First Dev Log

August 24, 2025 | Filed under: Game Dev, Lost Echos

Discover the latest Lost Echo’s devlog! Explore new AI behaviors and survival mechanics in this sci-fi horror game. Watch the video on The Silicon Abyss!

Inspirations for The War Devil

October 16, 2024 | Filed under: Writing

With the first book of the Spirit Tamer series, The War Devil, out on Amazon, I reflect on how it got to this point and how it relates to other books.

Developing a puzzle game over a weekend

January 8, 2021 | Filed under: Game Dev, General Development

Back in mid July I went about developing a puzzle game in Unity. I didn’t have any real plan, beyond learning the basic’s for the engine.

Animation Diary: Fusion Battery

October 23, 2020 | Filed under: Animation, Spirit Tamer

A brief Animation Diary where I discuss my process with animating a micro fusion battery from the Spirit Tamer Universe.

Something Old. Something New.

October 16, 2020 | Filed under: Blog

It’s been over five years since I last updated this website. I think it would be an understatement to say a lot has happened between then and now. When I first started this blog, I only wanted to focus solely on the process of animating, game development, and the creative …

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Recent Posts

  • Lost Echo’s Preview 47 – Moths reacting to lights
  • Lost Echo’s Preview 46 – Hybrid Moth Pathing System
  • Lost Echo’s Preview 45 – Expanding the Console
  • Lost Echo’s Preview 44 – The Sugar Dynasties
  • Lost Echo’s Devlog #2: August Updates

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  • October 2020 (2)
  • July 2015 (4)

zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
6h

Lost Echo's - Preview 47 - Lost Echos #indiegames via @zecona

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zecona zecona @zecona ·
11h

This week for Lost Echo’s. I added in the logic for moths to react to room lights, along with them to react to swarming the players flashlight when it’s on in the dark, and then return to their normal behaviors when the lights are turned back on.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
27 Mar

This week for Lost Echo's. I started making a 'dynamic' pathing system that'll work with the stations shape. I'm planning on using this system for more complex AI, but currently testing it with Moths.

#indiegame #indiedev #gamedev #solodevsurvivor

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zecona zecona @zecona ·
20 Mar

This week for Lost Echo’s, I added in the mechanics for swapping out the game cannisters physically in the main game. I also added in frame work for lives, soft resets on death, and added in additional enemies in Sugar Dynasties.

#indiegame #indiedev #gamedev

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