Lost Echo’s Preview 46 – Hybrid Moth Pathing System
For this weeks preview for Lost Echo’s, I started making a ‘dynamic’ pathing system that’ll work with the stations shape.
For this weeks preview for Lost Echo’s, I started making a ‘dynamic’ pathing system that’ll work with the stations shape.
This week for Lost Echo’s, I added in physical swapping game canister, added lives and soft‑reset systems, and introduced new enemies in Sugar Dynasties.
For the second week of March for Lost Echo’s, I continued working on adding games for the game system. This time for the Sugar Dynasties.
Aug 2025 sci-fi horror game devlog Lost Echo’s: new animations, AI upgrades, combat, & Forest Dreamscape. Watch the video & follow the indie game dev journey!
Discover the latest Lost Echo’s devlog! Explore new AI behaviors and survival mechanics in this sci-fi horror game. Watch the video on The Silicon Abyss!
With the first book of the Spirit Tamer series, The War Devil, out on Amazon, I reflect on how it got to this point and how it relates to other books.
Back in mid July I went about developing a puzzle game in Unity. I didn’t have any real plan, beyond learning the basic’s for the engine.
A brief Animation Diary where I discuss my process with animating a micro fusion battery from the Spirit Tamer Universe.
It’s been over five years since I last updated this website. I think it would be an understatement to say a lot has happened between then and now. When I first started this blog, I only wanted to focus solely on the process of animating, game development, and the creative …
Just a heads up, this post will probably have spoilers, so if you plan on reading the book or watching the movie then go ahead and check those out first. I’m just sharing my thoughts after finishing both. So I watched the movie Paprika and instantly fell in love with …
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