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You are here: Home › Blog › Something Old. Something New.

Something Old. Something New.

October 16, 2020 | Filed under: Blog

It’s been over five years since I last updated this website. I think it would be an understatement to say a lot has happened between then and now.

When I first started this blog, I only wanted to focus solely on the process of animating, game development, and the creative process of writing, but that may have been too limiting in retrospect once my life began to get far more busier.

A part of me would like to get back into regularly animating again, developing games, and writing again. But I also recognize that I have other responsibilities I need to maintain around my home. Cooking, cleaning, and maintaining my garden.

Moving forward, I’d like to update the site more regularly, and start cataloging my process. Whether that be with current projects, or dealing with the day to day that is life. I hope that this will be helpful or at least entertaining.

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zecona zecona @zecona ·
11 Apr

Want the full details on the new moth pathing system and reflection graphics options? I just posted Devlog Preview 48 on covering the whole process:https://zecona.itch.io/lost-echos/devlog/1486151/lost-echos-preview-48-implementing-branching-paths
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
10 Apr

This week on Lost Echo, I wrapped up the pathing system! Moths can now enter/exit rooms and actively seek lit ones when theirs goes dark.
#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
4 Apr

Lost Echo's - Preview 47 - Lost Echos #indiegames via @zecona

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zecona zecona @zecona ·
3 Apr

This week for Lost Echo’s. I added in the logic for moths to react to room lights, along with them to react to swarming the players flashlight when it’s on in the dark, and then return to their normal behaviors when the lights are turned back on.

#indiegame #indiedev #gamedev

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