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You are here: Home › Challenges › Adding unpredictible elements to a scene

Adding unpredictible elements to a scene

July 24, 2015 | Filed under: Challenges, Writing

A particular exercise I sometimes do when I’m writing is to add an unpredictable element to a scene. What I mean by that is I introduce an element such as a card game and instead of going about a cliche set of expected outcomes I establish a basic goal the characters are trying to achieve, then actually play through the card game in real time while writing about the events as the cards are dealt to each characters, how each character reacts to the card, and how they adjust their strategy to achieve their individual goals.

It’s actually a very interesting prompt to play with, not only because it adds a layer of complexity to the scene, but it forces me to really analyze the ways my characters are forced to handle the situation as each card is dealt. In Spirit Tamer my go to games are either Black Jack or Poker, but I even tried inventing a game the three main characters attempted to play at one point.

Granted, in the end sometimes the scene’s doesn’t work out, and I’m forced to scrap the work I put into it. That doesn’t remove your personal experience with the characters, and what you learned about them. And for the few scene’s that make it through, it makes them just as unique in the end.

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Written by J. B. Medlin

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zecona zecona @zecona ·
14 Mar

This week for Lost Echo's, I added a wrench as a melee weapon, along with attack, idle, walk/run, and defense animations.

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zecona zecona @zecona ·
7 Mar

I've been working on "secret stuff" for Lost Echo's lately, but this week I concentrated on creating the Storage Room. See a preview of its current look below. I'll likely add more clutter and the next pickup item soon.

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zecona zecona @zecona ·
24 Feb

Finally got jump-scared by my own horror game. I guess it was a matter of time.

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zecona zecona @zecona ·
23 Feb

Still quietly working on secret aspects of Lost Echo's.

I feel like I need to commission someone to help model animals and people. That kind of modeling and rigging feels beyond my knowledge. Alternatively, I could spend a month or two learning it.

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