Silicon Abyss
Documenting the application of art through technology.
Silicon Abyss
Navigation
  • Home
  • About Me
    • Twitter
    • Youtube
    • Tumblr
  • Books
    • The War Devil
  • Writing
    • Challenges
  • Blog
    • Cooking
    • Crafts
    • Gardening
  • Animation
    • Spirit Tamer
    • Mico
  • Game Dev
    • General Development
    • Frantic
You are here: Home › Animation › Animation Diary: Fusion Battery

Animation Diary: Fusion Battery

October 23, 2020 | Filed under: Animation, Spirit Tamer

NOTE: This post was originally written October 2015. Originally I was holding onto it while I continued with the larger project, but I have since refined the focus of that project to where this scene has been cut. Posting this now for posterity.

I’ve been working steadily towards making an animation featuring a War Devil. The idea being that it would be presented as a commercial from the Overman Corporation, and maybe double as a book trailer for Spirit Tamer. However, it’s been dawning on me just how mammoth of a project it has been turning into. Originally I’ve been working towards having the animation finished by November, but now it seems like it’ll take perhaps another six months to a year. That’s because even though the animation is only going to be a minute and thirty seconds long, most of the scene’s are based in widely different settings. On top of that, it’ll take a lot of hours just to render out the scene.s

Given the amount of time that it’s going to take, and that most of the scene’s are still being worked on, I figured instead of beating my head against a wall trying to get everything perfect and then rendering the entire animation in bulk, my current goal is to render a scene once a month. After everything is done, I can then combine all of the scene’s into a single concise animation.

In August I focused on making a fly through of a Fission Battery.

Inspiration for this particular scene was to mimic the sort of concept I’ve seen in car commercials doing a fly through of a car engine. So starting with that idea, my general plan was to do a fly through of the internals of the fusion battery/engine, then show the entire thing and possibly display some overlay text. When designing this scene I wanted two separate points. One within the battery, then transitioning to view the outside of the battery.

Design/Planning Inner Rotation.

Inside the battery, I wanted the design to work as orbiting a central point, with sparks coming from the source of power. I actually came up with two different ideas for this animation. One orbiting something like a star, and a second animation that fly’s through a metallic canyon. The original was sort of my initial jab at what my idea was, but after figuring out a method to maintaining the camera, and modelling more integrate meshes, I made the metallic canyon.

Original Render Updated Render
FusionBattery_Base_Rotation FusionBattery_Original_Rotation

Handling Post for Inner Rotation

Ultimately for the final image, I settled with going with the metallic canyon look. It was far more colorful, and looked a bit more technical/busy than orbiting a micro-star. Next I went through the process of doing the post corrections. If you noticed in the gif above, there’s a bit of noise. I’m currently using blenders cycles render. Now one option was to use a higher sampling to remove that noise, but just from the sample rate I had, it was taking three hours to render a frame (there are 73 frames in the gif above for reference). Instead I opted to slightly blur and darken each frame in post. The noise is still there, but it’s not as noticeable. I also messed with the color ramps to amplify the coloring of the frames to compliment elements in the scene.

Pre-Production Post-Production
FusionBattery_Base_Rotation FusionBattery_Post_Rotation

Designing/Planning Outer shell

Just like with the interior of the battery, I came up with two separate design’s.  Originally I made a sketch, and modled that, but after a bit of thought I redid the model, and created something that followed the original idea, but had a bit more detail.

Original Design Updated Design
FusionBattery004 FusionBattery005

Bringing it all together

At this point I’m still debating about post production for the outer shell. Just the final render as is looks fine. I am however debating about adding in some overlay text on top of the animation, but I haven’t finalized what that would be. Doing a bit of research and experimenting I threw together a basic overlay. For now, here is the final inner scene plus the outer scene combined into one with the basic overlay towards the end.

Final Scene
FusionBattery006

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr

Like this:

Like Loading...

Did you like this article? Share it with your friends!

Tweet

Written by J. B. Medlin

Follow me on Twitter

Leave a ReplyCancel reply

Newsletter

Sign up for our mailing list.

Recent Posts

  • Devlog #2: August Updates for Lost Echo’s
  • Devlog #1: Lost Echoes – First Dev Log
  • Inspirations for The War Devil
  • Developing a puzzle game over a weekend
  • Animation Diary: Fusion Battery

Archives

  • October 2025 (1)
  • August 2025 (1)
  • October 2024 (1)
  • January 2021 (1)
  • October 2020 (2)
  • July 2015 (4)

zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
13 Dec

This week for Lost Echos, I worked on designing the roof. I added in a working ladder, along with Vents and AC units. Also added in fall damage, where if you jump off, the player will wake up once they hit the ground.

#indiegame #indiedev #gamedev

Reply on Twitter 1999811551084118408 Retweet on Twitter 1999811551084118408 Like on Twitter 1999811551084118408 3 X 1999811551084118408
zecona zecona @zecona ·
22 Nov

This week for Lost Echo's, I redid the ceiling and lighting for the Shopping area, and started testing textures for the exterior of the building.

#indiegame #indiedev #gamedev

Reply on Twitter 1992201399363408137 Retweet on Twitter 1992201399363408137 Like on Twitter 1992201399363408137 4 X 1992201399363408137
zecona zecona @zecona ·
15 Nov

This week for Lost Echo's, I finished up the first pass for all of the backrooms and bathrooms, Also added in doors connecting those area's and the exteriors.

#indiegame #indiedev #gamedev

Reply on Twitter 1989649591914914081 Retweet on Twitter 1989649591914914081 Like on Twitter 1989649591914914081 11 X 1989649591914914081
zecona zecona @zecona ·
8 Nov

This week for Lost Echo's, Finished the first pass for the Shopping Area, Storage Area, and Deli. Also added in doors connecting those area's, and started testing out lighting, shadows and reflection probes.

#indiegame #indiedev #gamedev

Reply on Twitter 1986946774096105707 Retweet on Twitter 1986946774096105707 Like on Twitter 1986946774096105707 5 X 1986946774096105707
Load More

Goodreads

Top Posts & Pages

  • Devlog #2: August Updates for Lost Echo's
  • Devlog #1: Lost Echoes - First Dev Log
  • The War Devil : Spirit Tamer Book 1
  • Published Books
  • Inspirations for The War Devil
  • Developing a puzzle game over a weekend
  • Animation Diary: Fusion Battery
  • Something Old. Something New.
  • Thoughts on Paprika
  • Adding unpredictible elements to a scene

Login

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
  • http://www.youtube.com/@ZeconaX
  • Facebook
  • X
  • Goodreads
  • Mail

© 2026 Silicon Abyss

Powered by Esplanade Theme and WordPress

%d