Animation Diary: Fusion Battery
NOTE: This post was originally written October 2015. Originally I was holding onto it while I continued with the larger project, but I have since refined the focus of that project to where this scene has been cut. Posting this now for posterity.
I’ve been working steadily towards making an animation featuring a War Devil. The idea being that it would be presented as a commercial from the Overman Corporation, and maybe double as a book trailer for Spirit Tamer. However, it’s been dawning on me just how mammoth of a project it has been turning into. Originally I’ve been working towards having the animation finished by November, but now it seems like it’ll take perhaps another six months to a year. That’s because even though the animation is only going to be a minute and thirty seconds long, most of the scene’s are based in widely different settings. On top of that, it’ll take a lot of hours just to render out the scene.s
Given the amount of time that it’s going to take, and that most of the scene’s are still being worked on, I figured instead of beating my head against a wall trying to get everything perfect and then rendering the entire animation in bulk, my current goal is to render a scene once a month. After everything is done, I can then combine all of the scene’s into a single concise animation.
In August I focused on making a fly through of a Fission Battery.
Inspiration for this particular scene was to mimic the sort of concept I’ve seen in car commercials doing a fly through of a car engine. So starting with that idea, my general plan was to do a fly through of the internals of the fusion battery/engine, then show the entire thing and possibly display some overlay text. When designing this scene I wanted two separate points. One within the battery, then transitioning to view the outside of the battery.
Design/Planning Inner Rotation.
Inside the battery, I wanted the design to work as orbiting a central point, with sparks coming from the source of power. I actually came up with two different ideas for this animation. One orbiting something like a star, and a second animation that fly’s through a metallic canyon. The original was sort of my initial jab at what my idea was, but after figuring out a method to maintaining the camera, and modelling more integrate meshes, I made the metallic canyon.
Original Render | Updated Render |
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Handling Post for Inner Rotation
Ultimately for the final image, I settled with going with the metallic canyon look. It was far more colorful, and looked a bit more technical/busy than orbiting a micro-star. Next I went through the process of doing the post corrections. If you noticed in the gif above, there’s a bit of noise. I’m currently using blenders cycles render. Now one option was to use a higher sampling to remove that noise, but just from the sample rate I had, it was taking three hours to render a frame (there are 73 frames in the gif above for reference). Instead I opted to slightly blur and darken each frame in post. The noise is still there, but it’s not as noticeable. I also messed with the color ramps to amplify the coloring of the frames to compliment elements in the scene.
Pre-Production | Post-Production |
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Designing/Planning Outer shell
Just like with the interior of the battery, I came up with two separate design’s. Originally I made a sketch, and modled that, but after a bit of thought I redid the model, and created something that followed the original idea, but had a bit more detail.
Original Design | Updated Design |
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Bringing it all together
At this point I’m still debating about post production for the outer shell. Just the final render as is looks fine. I am however debating about adding in some overlay text on top of the animation, but I haven’t finalized what that would be. Doing a bit of research and experimenting I threw together a basic overlay. For now, here is the final inner scene plus the outer scene combined into one with the basic overlay towards the end.
Final Scene | |
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