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You are here: Home › Archive for January 2021
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January 2021

Developing a puzzle game over a weekend

January 8, 2021 | Filed under: Game Dev, General Development

Back in mid-July I set out to make a quick game in Unity. I didn’t have any sort of plan, other than to try to learn the basic’s for the engine, and develop a simple game. I consider a basic game to have Win/Lose Conditions at the very least. With …

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zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
27 Feb

This week of Lost Echo's, I finished up the stations bathroom. I added in a working shower, along with a medical box that will provide a one time heal.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
7 Feb

This week for Lost Echos, I designed the fitness room. I reused assets from the dinning and navigation room, and made the initial design for the treadmill and weight machine. I also hooked up the room to the rest of the dynamic power system.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
7 Feb

This week for Lost Echos, I started designing the fitness room. I reused assets from the dinning room and navigation room, and made the initial design for the treadmill and weight machine. Also added in the high collision models, and hooked up the room to the rest of the dynamic

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zecona zecona @zecona ·
31 Jan

This week for Lost Echos, I worked on designing the surrounding buildings and trees. Also started testing out adding in physics objects for the shelves.

#indiegame #indiedev #gamedev

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