Silicon Abyss
Documenting the application of art through technology.
Silicon Abyss
Navigation
  • Home
  • About Me
    • Twitter
    • Youtube
    • Tumblr
  • Books
    • The War Devil
  • Writing
    • Challenges
  • Blog
    • Cooking
    • Crafts
    • Gardening
  • Animation
    • Spirit Tamer
    • Mico
  • Game Dev
    • General Development
    • Lost Echos
    • Frantic
You are here: Home › Game Dev › Lost Echo’s Preview 44 – The Sugar Dynasties

Lost Echo’s Preview 44 – The Sugar Dynasties

March 13, 2026 | Filed under: Game Dev, Lost Echos

Lost Echo’s Preview 44 – The Sugar Dynasties

For the second week of March, I continued working on the internal game system for Lost Echo’s. This time, the focus was on a new experience: The Sugar Dynasties.

The Technical Blueprint

I spent some time reworking Astro Miner to make it more generalized, using it as a blueprint to create basic classes for the Main Menu, Main Game, and Victory screens. My goal right now is to throw together a variety of games as quickly as possible to test the framework.
Both games now share the same model. This allows for a seamless experience where I can get up from the couch, move around the station, and then return to the game to continue inputs. It also handles the station’s power states (on/off) correctly.

The Lore of Sugar Dynasties

For the next game, I’m once again basing the memory around this game based off of Crystal Castles, but adding in a twist by adding in the Sugar Dynasties.

The Sugar Dynasties is a story I thought up over a decade ago taking place in a magical land of chocolate and candy split between 4 kingdoms, but just never thought I had enough points connecting everything together to make it into a full story. It felt like a good way to quickly fit in the characters, enemies and events into a game, and I don’t know, maybe I’ll continue running with the idea that it’s a fictional book series within the Spirit Tamer Universe until I can properly flesh it out one day.

Gameplay Progress

So far, I’ve implemented the core loop:
  • The Goal: Play as Coco Joe and collect tiny gumdrops while avoiding evil ones.
  • The Win Condition: Once all gumdrops are collected, a cake appears. Touching it allows the player to “ascend.”

Future Expansion

I have several ideas for where to take this next:
  • More Kingdoms: Adding three additional levels to represent the four kingdoms.
  • New Enemies: Introducing ice-cream men and gingerbread men.
  • Power-Ups: Adding items that morph Coco Joe into the Black Chocolate Knight.
  • “Multiplayer”: Adding an option for Player Two to play as White Chocolate Sally.
Wait, isn’t this a single-player game? Yes. There would be no way to control that second character. I’m including it for both thematic reasons and because I find it funny.

 

 

 

Share this:

  • Share on X (Opens in new window) X
  • Share on Facebook (Opens in new window) Facebook
  • Share on Reddit (Opens in new window) Reddit
  • Share on Pinterest (Opens in new window) Pinterest
  • Share on Tumblr (Opens in new window) Tumblr

Like this:

Like Loading...

Did you like this article? Share it with your friends!

Tweet

Written by J. B. Medlin

Follow me on Twitter

Leave a ReplyCancel reply

Newsletter

Sign up for our mailing list.

Recent Posts

  • Lost Echo’s Preview 44 – The Sugar Dynasties
  • Devlog #2: August Updates for Lost Echo’s
  • Devlog #1: Lost Echoes – First Dev Log
  • Inspirations for The War Devil
  • Developing a puzzle game over a weekend

Archives

  • March 2026 (1)
  • October 2025 (1)
  • August 2025 (1)
  • October 2024 (1)
  • January 2021 (1)
  • October 2020 (2)
  • July 2015 (4)

zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
23h

This week for Lost Echo's, I focused on expanding the game system by adding in the framework to swap games, and started designing a game based off of the Sugar Dynasties.

#indiegame #indiedev #gamedev

Reply on Twitter 2032577443568226622 Retweet on Twitter 2032577443568226622 Like on Twitter 2032577443568226622 8 X 2032577443568226622
zecona zecona @zecona ·
6 Mar

This week for Lost echo's, I mostly finished up the rec room, and started designing games for the console.

#indiegame #indiedev #gamedev

Reply on Twitter 2030055832248012874 Retweet on Twitter 2030055832248012874 Like on Twitter 2030055832248012874 8 X 2030055832248012874
zecona zecona @zecona ·
27 Feb

This week of Lost Echo's, I finished up the stations bathroom. I added in a working shower, along with a medical box that will provide a one time heal.

#indiegame #indiedev #gamedev

Reply on Twitter 2027519115116884410 Retweet on Twitter 2027519115116884410 Like on Twitter 2027519115116884410 5 X 2027519115116884410
zecona zecona @zecona ·
7 Feb

This week for Lost Echos, I designed the fitness room. I reused assets from the dinning and navigation room, and made the initial design for the treadmill and weight machine. I also hooked up the room to the rest of the dynamic power system.

#indiegame #indiedev #gamedev

Reply on Twitter 2020190691843015032 Retweet on Twitter 2020190691843015032 Like on Twitter 2020190691843015032 3 X 2020190691843015032
Load More

Goodreads

Top Posts & Pages

  • Lost Echo's Preview 44 - The Sugar Dynasties
  • Devlog #2: August Updates for Lost Echo's
  • Devlog #1: Lost Echoes - First Dev Log
  • The War Devil : Spirit Tamer Book 1
  • Published Books
  • Inspirations for The War Devil
  • Developing a puzzle game over a weekend
  • Animation Diary: Fusion Battery
  • Something Old. Something New.
  • Thoughts on Paprika

Login

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
  • http://www.youtube.com/@ZeconaX
  • Facebook
  • X
  • Goodreads
  • Mail

© 2026 Silicon Abyss

Powered by Esplanade Theme and WordPress

%d