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Lost Echo’s Preview 46 – Hybrid Moth Pathing System

March 27, 2026 | Filed under: Uncategorized

For this weeks preview for Lost Echo’s, I started making a ‘dynamic’ pathing system that’ll work with the stations shape.

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zecona Follow

Writer, Animator, Game Dev, and Internet Nomad

zecona
zecona zecona @zecona ·
8h

This week for Lost Echo's. I started making a 'dynamic' pathing system that'll work with the stations shape. I'm planning on using this system for more complex AI, but currently testing it with Moths.

#indiegame #indiedev #gamedev #solodevsurvivor

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zecona zecona @zecona ·
20 Mar

This week for Lost Echo’s, I added in the mechanics for swapping out the game cannisters physically in the main game. I also added in frame work for lives, soft resets on death, and added in additional enemies in Sugar Dynasties.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
13 Mar

This week for Lost Echo's, I focused on expanding the game system by adding in the framework to swap games, and started designing a game based off of the Sugar Dynasties.

#indiegame #indiedev #gamedev

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zecona zecona @zecona ·
6 Mar

This week for Lost echo's, I mostly finished up the rec room, and started designing games for the console.

#indiegame #indiedev #gamedev

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